Competences & Legal Services

Gaming Law

“People don't stop playing because they get old, they get old because they stop playing” – Oliver Wendell Holmes

Nowadays, computer and video games are just as much a cul­tur­al as­set as tele­vi­sion or cinema. Our range of ser­vices in­cludes ad­vising and rep­res­ent­ing na­tion­al and in­ter­na­tion­al pub­lish­ers, de­velopers, dis­trib­ut­ors, on­line game pro­viders, hard­ware man­u­fac­tur­ers, agen­cies and re­tail­ers. This in­cludes the draft­ing, re­view and ne­go­ti­ation of li­cense and oth­er agree­ments, leg­al sup­port for ma­jor projects, rep­res­ent­a­tion in pro­ceed­ings un­der youth pro­tec­tion law be­fore the USK and BzKJ, train­ing of youth pro­tec­tion of­ficers, ne­go­ti­ations with GEMA, the pro­sec­u­tion of copy­right and trade­mark vi­ol­a­tions, the ex­am­in­a­tion of mar­ket­ing cam­paigns un­der com­pet­i­tion law, the re­gis­tra­tion of trade­marks and rep­res­ent­a­tion in court and arbitration proceedings.

Stephan Mathé has been a con­sult­ant for com­pan­ies in the en­ter­tain­ment soft­ware in­dustry for many years. He used to be a beta test­er as well as loc­al­iz­a­tion and product man­ager at the well-known pub­lish­er Ei­dos and was re­spons­ible for suc­cess­ful titles such as "F1 World Grand Prix", "Com­mandos 2" and "Res­id­ent Evil". He also worked as a train­ee law­yer at the Fed­er­al Re­view Board for Me­dia Harm­ful to Minors. He has already worked as a law­yer for cli­ents such as Sony, Warner, Dis­ney, Cap­com, Sega, Code­mas­ters and GameStop. Stephan Mathé has been a lec­turer at the DeutscheAn­wal­tAkademie since 2020, where he holds the sem­in­ar "Entertainment Software Law (Games)".

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